Nov 24, 2005, 09:25 AM // 09:25
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#1
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Need advice to beat ViMway trapper teams
These teams are 100 times more annoying than IWAY, they just trap and use vim till they win...
Only way we could get close was this..
Use signet humility on target trapper, and kill him slowly with eles, the warrior was often blinded even when martyr spamming.
Still lost tho, must be easier way?
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Nov 24, 2005, 09:37 AM // 09:37
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#2
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Re:tired
Join Date: Nov 2005
Profession: W/
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Meteor Shower is the perfect way to beat trappers. Chained meteor shower and any other AoE you can throw at them. Basicly your warriors are useless, it comes down to your elementalists. Barrage rangers also can do a fair amount of damage to trappers.
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Nov 24, 2005, 09:40 AM // 09:40
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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We had meteor shower, they arent that stupid to stay under it btw. Also they take much less dmg from eles than a normal character.
I wish you can enchant your warrior so he would be condition free for like 10 seconds, i would love that
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Nov 24, 2005, 09:53 AM // 09:53
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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Couldn't you just attack one ranger each, thus interrupting the traps?
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Nov 24, 2005, 09:57 AM // 09:57
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#5
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Re:tired
Join Date: Nov 2005
Profession: W/
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Good trappers run mantra of resolve, making them uninterruptable, apart from knockdowns. Thus the chained meteor shower to make putting Healing Spring up more difficult. Consider meteor shower as nothing more than a method of softening them up, not doing damage.
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Nov 24, 2005, 10:17 AM // 10:17
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#6
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Lion's Arch Merchant
Join Date: May 2005
Location: Mississauga, Ontario
Guild: Inyurface Gaming [IYF]
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If they're running ViM they can't be using Mantra of Resolve so interrupt is possible.
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Nov 24, 2005, 10:27 AM // 10:27
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#7
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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bring a few necro minion masters, make a small army (with a sacrifcing Necro or two) charge with death nova and send in da bombs.........
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Nov 24, 2005, 10:29 AM // 10:29
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#8
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Xen of Sigils [XoO]
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I thought mantra doesn't protect you from knockdown, just interrupts. Correct me if I'm wrong.
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Nov 24, 2005, 11:04 AM // 11:04
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#9
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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no mantra on R/W, they use Whirling defense with QZ
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Nov 24, 2005, 11:37 AM // 11:37
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#10
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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In that case, Cry of Frustration would be pretty nice.
You could target a trapper, use Wild Blow and take him out fairly quickly I would imagine.
Last edited by Buzzer; Nov 24, 2005 at 11:47 AM // 11:47..
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Nov 24, 2005, 11:39 AM // 11:39
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#11
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Ascalonian Squire
Join Date: Sep 2005
Location: Finland
Guild: Storm Bearers [SB]
Profession: Me/
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One word. Restore condition. It keeps your warrior out of blind and heals a ton.
And remember to use your wands on the trappers to keep them out of energy (you loose energy real fast with 4 or 5 ppl hitting you with mantra of resolve)
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Nov 24, 2005, 11:48 AM // 11:48
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#12
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by Doikor
One word. Restore condition. It keeps your warrior out of blind and heals a ton.
And remember to use your wands on the trappers to keep them out of energy (you loose energy real fast with 4 or 5 ppl hitting you with mantra of resolve)
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Sigh...
They dont use mantra! and theres 8 trappers with vim for unlimited energy and health. u cant wand easily when they got whirling defense on nearly 24/7
and restore wont help ur warrior much im affraid to say, have u played vs vimway?
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Nov 24, 2005, 12:04 PM // 12:04
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#13
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Re:tired
Join Date: Nov 2005
Profession: W/
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Ok, I misunderstood the OP a little.
8 Trappers with ViM? That means 2 things.
1) They aren't running Spike Trap, so their damage is gimped.
2) They aren't running Oath Shot, so they can't keep Whirling defence up.
That makes it pretty damn easy to beat if you have a good team. I certainly wouldn't think anyone could LOSE to it. If you are sending warriors into their traps then you really deserve to lose. If you don't have the power to take someone down without your warriors, you deserve to lose. If you stand in areas they are trapping or have trapped, you deserve to lose.
It's that simple. A trap takes a while to lay down, even with whirling up wanding a few trappers is going to be very annoying for them. Also it means the only way they are going to get you in their traps, and thus heal themselves, is for you to walk into one. Stay at a range from them, stay spread out, nuke them from a distance. GG.
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Nov 24, 2005, 12:13 PM // 12:13
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#14
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by JR-
Ok, I misunderstood the OP a little.
8 Trappers with ViM? That means 2 things.
1) They aren't running Spike Trap, so their damage is gimped.
2) They aren't running Oath Shot, so they can't keep Whirling defence up.
That makes it pretty damn easy to beat if you have a good team. I certainly wouldn't think anyone could LOSE to it. If you are sending warriors into their traps then you really deserve to lose. If you don't have the power to take someone down without your warriors, you deserve to lose. If you stand in areas they are trapping or have trapped, you deserve to lose.
It's that simple. A trap takes a while to lay down, even with whirling up wanding a few trappers is going to be very annoying for them. Also it means the only way they are going to get you in their traps, and thus heal themselves, is for you to walk into one. Stay at a range from them, stay spread out, nuke them from a distance. GG.
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oh man, u really havent faced these teams yet!
avoid traps? yeah right just try it
wanding is gonna get u nowhere tbh, whirling is and can be kept up nearly indefinate with QZ, which ofcourse they got many copies of. thats without blind trap too.
no Spike trap so dmg is gimped? where u get that idea from?
So few nukes and wanding = dead trappers and GG, i wish man.
I dont wanna hear more bull about interupting them, or using cry of frustration lol. the rangers swarm like flies all over your team, even if u move to avoid the trap its still there for 90 secs and some1 will run into it.
Do you forget the fact that every 7 seconds these rangers will just use vim and get full hp and energy?
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Nov 24, 2005, 12:20 PM // 12:20
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#15
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Re:tired
Join Date: Nov 2005
Profession: W/
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No your right, I have yet to fight a trap team in tombs.
I have run one though. I have done about 4 or 5 different variations of the 8 trapper gimmick build, and have even held halls with it, so I know its weaknesses. Traps have a 2 second 'cast time', if you can't move out of the way in that time, I really don't know what you are doing wrong. The perfect counter to trappers, is WASD.
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Nov 24, 2005, 12:27 PM // 12:27
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#16
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Germany
Guild: None
Profession: W/
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"Wild Blow" shuts their mantra nicely off.
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Nov 24, 2005, 12:43 PM // 12:43
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#17
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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i think i will stick to the old way of sig of humility on target and kill em slowly with warrior and ele, unless im fortunate to face lots of em that wont move from meteor shower.
will take a while as they will res, atleast they cant kill the hero too easy, or that would mean a looong time.
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Nov 24, 2005, 01:29 PM // 13:29
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#18
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Quote:
Originally Posted by General Surena
"Wild Blow" shuts their mantra nicely off.
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Rangers have a few blinding tricks up their sleeve to counter this
edit: honestly, warriors and elementalists to take down rangers? That's a laugh, given their armour and skillset makes them strong against those classes. Auto-hit, armour ignoring attacks from mesmers and necromancers would be a better way I would have thought.
How would a Feast of Corruption setup fare against the rangers? (assuming you've seen the 6x N/Me, 2x Mo/Me setup in action - there's a nice vid set to "thriller" lurking around if you havn't )
Last edited by Cirian; Nov 24, 2005 at 01:43 PM // 13:43..
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Nov 24, 2005, 02:41 PM // 14:41
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#19
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Academy Page
Join Date: Jul 2005
Guild: None atm
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If they are all r/w they cant run mantra, but they can run whilring d. Rember the more ppl you send it into melee against them the more energy they get and the more energy you have to spend to keep your poeple safe (as a monk). But yeah they only real way to knock them out is to a full blown FoC, monks with restore condition, and use the fact they dont have spike trap against them. (ie they cant interupt you as easily)
Edit: Also groups such as Osidian flame spike, SoJ groups will kill this pretty fast.
Last edited by A User Name; Nov 24, 2005 at 02:57 PM // 14:57..
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Nov 24, 2005, 04:25 PM // 16:25
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#20
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Academy Page
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As with all trapper teams, they rely on conditions to both do damage and heal. Your best option against a team like this is to spread out. Find an open space on the map you are fighting on, and try to keep everyone on your team moving.
Next, since they rely on Whirling Defense under QZ, your best bet is to kill the QZ spirit as soon as possible. Be aware that alot of teams trap important spirits, so if you send out a warrior to kill it have a prot monk quickly restore him after he runs in.
If you successfully follow that advice, keep the amount of conditions a minimum by running aroud and quickly restoring any you do find - ViM will start to hit less, and not as well. If you break the ViM energy engine, you basically beat the team.
Also note that if you quickly run at a spot with traps - and then right off again, it is possible to trigger traps without getting hit. I believe you can even run right over the edge of traps if you have sprint on, so use this to your advantage if you know there are traps in one location.
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